![]() ![]() Seemed an odd subsitute when the russian version is available, so it's now Russian missile AA. The AA-oriented 345 VDV Rgt had East German Flak-Kom Strela-10Ms, when the URSS equivalent MT-LB Stela-10m is available. The Yak-141 fighter squadron has a pair each of Yak-38 and 38Ms for limited ground support. Some of the marine battlegroups have larger, blue water vessals now. it only had two recon spetsnaz units before? The Spetsnaz Brigade now has more Spetsnaz. Some North Korean B-5s have been added to the ground attack Mig-27K squadron. Can you believe the vanilla campaign didn't let you use the iconic Frogfoots? The Mig-29 fighter squadron now has a variety of ground attack Mig-29s The MLRS Coy now has BM-30 Smerch launchers. Most infantry and mechanized battlegroups have more infantry than before, making them a little more robust. There wasn't enough AP to leapfrog between certain airfields before. Now, if you move linerally through Japan you'll be able to have consistent air support if you leapfrog airfields. Previously the 7 AP range of squadrons meant that if you deployed a squadron it could only fly amongst one half of Japan. Screenshots showcase some new units.Īll squadrons have more flying range. They're incredibly expensive but their main gun has seriously long range and can shutdown entire areas so long as it has line of sight.Īgain, there's a lot of small changes throughout. Kongos have been added to some of the marine battlegroups. Singelplayer red dragon is basically a tower defense game in disguise, so I've added a few more FOBs to some battlegroups. The North Koreans have a few B-5 bombers, better watch out! Their single bomb can take out an entire block! The starting SK Special Aviation Battalation now has 4 MHL-60 DAPs, and some US Light Riflemen in UH-60s The Aussie F-111 squadron now has a pair of SEAD F-111s and Cluster F-111s The SK F-16 squadron now has a pair of SEAD F-16s But they can handle waves of enemy APCs just fine. Don't engage directly with enemy armor, still. Japanese logistics company is now a heavy lift company, which has a few airborne-capable Sheridan tanks. There's a screenshot of where to find it, it shows up with the Daguet Divisions.) (Note that there's a lot of jank in changing these things, but I've tried to adjust flavor text to accommodate. One of the french artillery battlegroups has been replaced with a mechanized UK group, complete with Warrior IFV infantry and Challenger tanks. NATO navy battlegroups have a few more ships each. The F-86 squadron now has some older Skyhawks, too. Hint: use the gun only, reloading the missiles takes forever and is inefficient in the face of cheap tank hordes!) ![]() The F-5 squadron now starts with some A-10s (use to micro against early NK tank spam. This includes US Army elements, such as a handful of Abrams tanks to South Korean Armored groups, US Riflemen in mechanized and infantry groups, and US helicopters (Apache, Apache Longbows, Kiowas) in Attack Helicopter groups. Small amounts of US troops have been incorporated into the campaign's starting South Korean battlegroups. Too many to list, (screenshots help) but some highlights: Most ground-to-air attack aircraft are better at this, but interceptors can still provide reliable reconnaissance.Īnti-ship F-18s and Intruders are a bit cheaper now, because after playing 2KW around a dozen times the sheer superiority of OPFOR navies and the AIs bonuses/spammyness become especially tiring at sea. I think it's more fun and makes sense.Īll aircraft can spot ground targets. ![]() The biggest change is that aircraft can spot ground targets, which can definitely be abused for CV hunting by the player, but play how you want to. I tried to keep this close to vanilla, so no 1000 unit armies and starting with 2500 points in battle. I made this mod because I wanted to use some different units, so I tried to sprinkle them in where they were at least semi-appropriate. There are a few balance tweaks and multiple battlegroup edits to provide a fresh feel on replays of the campaign.
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